Graveyard Keeper 2 is out · Demo guidance dated Sep 2026

Graveyard Keeper 2 Planner & Calculator

An independent companion built to solve real gameplay tasks in Graveyard Keeper II. Estimate visible graveyard rating markers, check verified Demo save carryover rules, and work through early automation, fishing, building, and performance blockers with Demo-specific guidance.

Version scope: The full game released September 22, 2026. The current calculator and early-game guides still use clearly marked Demo evidence where full-game rules have not been checked. The publisher announced Demo save carryover. An earlier Nintendo transfer warning is no longer listed; keep the Demo save until you confirm the import.

Official Graveyard Keeper II key art featuring the Keeper, Donkey, zombies, and game logo
Official Key Art: Published by tinyBuild & Lazy Bear Games. Promotional illustration representing core game characters; not an in-game benchmark capture.
Task Planner

Graveyard Quality & Rating Calculator

The Demo HUD exposes a live graveyard score and per-object markers. A developer capture shows Graveyard 9 with positive decoration values and negative clutter markers.

Use this evidence-limited estimator to compare the visible markers in a layout. It is not a complete save-data parser or a promise of every full-release scoring rule.

Open the full estimator

Visible Layout Markers

0
Visible marker estimate
Positive markers +0
Negative markers -0
Net marker total +0
Target Progress Calculating...
Tactical Advice:
Adjust your values to generate personalized recommendations.
In-game Graveyard scene showing Graveyard rating 9, angel statue +6, stone bench +5, and clutter penalties -3
In-Game HUD Evidence: Official developer capture showing Graveyard 9 in the top-right HUD and visible +6, +5, +3, +0, and -3 markers. These markers support the estimator; they do not establish every full-release formula term.
Graveyard Keeper carrying a corpse to an open grave plot next to filled and marked graves
Grave Physical States: Shows an open timber plot, a filled dirt mound, and a marked grave in one official capture. The image is contextual evidence, not a complete rules table.
Element / Object Score Effect Evidence Scope Player Action & Strategy
Weeds / Dead Trees / Brush -3 Penalty HUD marker Clear visible negative markers first; exact costs are not covered by this estimator.
Open / Unfilled Grave Pit -3 Penalty HUD / layout context Compare the visible marker before treating this as a universal rule.
Wooden Cross Grave +0 Base HUD marker Use the neutral marker as a comparison point.
Upgraded Stone Headstone +3 Rating HUD marker Compare the visible positive marker; recipe and unlock costs are not verified here.
Stone Bench +5 Rating HUD marker Compare the visible positive marker; material efficiency is not established here.
Angel Statue +6 Rating HUD marker Compare the visible positive marker; progression thresholds are not established here.
Platform Verification

Demo Scope, Platform Availability & Save Transfer

Official store listings do not all provide the same save-transfer detail. The table below separates what each listing states from information it does not provide.

Open the platform and save page

Getting around between tasks? Activate Milestones and use fast travel.

Demo Length & Scope Boundary

Official source

The official Steam Demo page confirms that the Demo contains approximately 3 to 4 hours of gameplay, beginning from opening tutorial steps through The Town introduction.

This is the publisher’s estimate, not a time limit. Your playtime will vary with exploration and crafting.

Save Data Carryover Policy

Save Transfer

Steam PC: TinyBuild has explicitly confirmed that Demo save files will carry over directly into the full release on Steam upon purchasing the game.

Console saves: The publisher announced Demo carryover. Its earlier Nintendo transfer warning is absent from the September 29 support list; that alone does not prove every import works. On Switch 2, keep the Demo installed and look for the import option on a save slot; if it is missing, preserve the Demo save and check official support. Cross-platform transfers are not confirmed.

Platform Demo Availability Save Carryover Official Store Action
Steam (PC) Available (Free) Confirmed direct carryover Steam Demo Store
PlayStation 4 / 5 Available (Free Demo) Transfer details not confirmed PlayStation Demo
Xbox Series X/S Available (Free Demo) Transfer details not confirmed Xbox Store
Nintendo Switch 2 Demo announced by the publisher Earlier transfer warning no longer listed; verify your imported progress Read the platform-specific checks

Platform update, September 23, 2026: the Demo announcement names Switch 2, not the original Switch. Check your regional eShop for the download. The full game is Steam Deck Verified; that status does not separately certify the Demo.

Can I play in a browser?

Downloadable Demo

No official browser build was found: the official store pages provide downloadable Demo/store actions, not a playable HTML5/WebGL build. Treat third-party “play in browser” claims as unverified and use the official storefront links above.

The Town square in daytime with merchant baker stall, covered wagon, and walking NPCs
The Town Introduction Milestone: A developer screenshot of the Town. The Steam Demo description places its endpoint at the Town introduction; this image does not identify an exact stopping trigger.
Mechanics & Diagnostics

Zombie Automation & Workshop Throughput

Official store material confirms automation and zombie workers as core systems. A developer capture shows a Town Workshop 66/75 banner, conveyors, storage, and active progress bars. The exact queue, input, output, and power rules still need in-build verification.

Open the full automation diagnostic

Town Workshop automation with conveyor belts and crafting progress bars for paper, potions, and grave crosses
Town Workshop Automation Lines: Developer workshop screenshot showing conveyor logistics feeding zombie workstations. Active crafting bars hover above stations: alchemy flask (top-right), parchment rolls (middle-right), thread spool (bottom-right), and wooden grave cross (bottom-left).

Diagnostic Checklist: "Why Are My Zombie Workers Stalled?"

If a line ceases production, use these checks as a starting diagnostic—not as a complete rules engine:

  1. 1

    Station Queue Count

    Check the selected job, remaining quantity and the worker’s own skill requirement. A progress bar alone does not prove the next craft can start.

  2. 2

    Input Crate Proximity & Belt Feed

    Check the visible input crates and conveyor route before changing the worker. The exact adjacency and pickup radius are not established by the available evidence.

  3. 3

    Output Destination Jam

    Inspect the output side and storage capacity for a visible jam. Do not treat a full-output stop as a confirmed universal rule until the build is tested.

  4. 4

    Capacity & Progress Banner

    Before moving a stalled worker, check its mastery, tool, assigned job, incoming materials and output space. Older Demo reports described a skill-point reset when moving workers; that issue is not on the current support list, so do not present it as a confirmed launch-build bug.

Troubleshooting & How-To

Demo Blocker Solutions & Gameplay Guides

Help with common Demo roadblocks, using publisher guidance, visible controls, and clearly identified player reports.

Open performance troubleshooting Open blocker checker

How to Fish (Controls & Spot)

Demo Guide

Start by separating casting problems from losing an already-hooked fish:

  • Use your rod at an active fishing spot.
  • Walk onto a designated wooden pier or stream bank.
  • Use a valid fishing spot and follow the visible controller prompt; the supplied official capture shows (A) Tug the rod and (B) Exit.
  • Once hooked, try the guide’s community-reported pull/release routine. Follow your platform’s prompts; exact timing and upgrade requirements are not established.
In-game fishing scene on a wooden pier showing controller prompts to tug the rod and fish in clear water
Fishing UI: Controller prompt (A) Tug the rod with swimming fish.

Open the fishing guide

Building Mode Grid & Tech Gating

Placement Help

Stuck trying to place workshops or craft paper?

  • Workstation placement: Enter building mode and compare the yellow plot boundary and placement grid with the screenshot below. If the preview refuses the placement, read the requirement shown by your current build before clearing or moving anything.
  • Controls: [Mouse0] Build, [R] Rotate, [Esc] Exit.
  • Paper Crafting: Paper availability and the exact Writing Supplies path remain unresolved in the current evidence. Treat “paper softlock” claims as a question to verify, not a confirmed route.
Building mode showing workstation placement grid, furnace smelting ingots, and rotation controls
Building Grid: Yellow plot borders and rotation controls.

Open Demo blocker help

Missing a research currency? Check red, green and blue Technology Points before trying to unlock another Building node.

Performance & Memory Leaks

Performance Help

Official tinyBuild support recommendations for frame drops:

  • Extended Session Degradation: tinyBuild advises saving and relaunching after several hours when memory accumulation causes temporary drops; no universal FPS result is promised.
  • PC Save & Log Location: %USERPROFILE%\AppData\LocalLow\Lazy Bear Games\Graveyard Keeper 2.
  • Submit reproducible bugs with log files attached to tinyBuild support.
Graveyard Keeper garden area showing full HUD, day-night calendar dial, happiness score, and tech points
Engine Baseline: Standard game view with HUD counters.
Official references Sources & updates

Store listings and publisher support pages below support the platform and troubleshooting information. Screenshots show visible UI; they do not establish every game rule.