NOW · T006 · Evidence-limited diagnostic

Zombie Workers Not Working?

Use the visible station, queue, input, output, and workshop indicators to narrow a stalled line. The exact adjacency, power, and queue rules are not yet reproduced in a full build, so this guide does not claim a universal fix.

Official Graveyard Keeper 2 Town Workshop capture showing conveyors, storage, stations, and a 66 slash 75 banner
The capture shows a Town Workshop banner, conveyor paths, storage, stations, and active progress bars. It does not expose every worker rule.

Four checks in order

  1. Station state: confirm a recipe or visible progress bar is present at the station.
  2. Input state: inspect nearby crates and the visible conveyor route for the required input.
  3. Output state: inspect the destination side and storage for a visible jam or full container.
  4. Workshop state: record the capacity banner and progress bars before changing multiple workers or stations.

Avoid overclaiming the diagnosis

  • The screenshot supports that automation, conveyors, storage, and active progress exist.
  • It does not prove a universal adjacency radius, power formula, worker ranking, or exact output-stop behavior.
  • Capture the build/date and a before/after screenshot when reporting a reproducible stall.

Sources

  1. Official full-game Steam page — automation and zombie-worker system context plus developer media.
  2. Player paper/automation question — demand signal and unresolved blocker context.